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Market

Programs Used

- Maya - Substance   -Unreal

Used Maya to modeled in Substance Designer to make textures, Lit in Unreal and applied textures in there.

Responsible for all modeling except the knife on the small crate stand, sword on the small crate stand, baskets. Texture everything using substance except the basket.

 

Process Work

Mood Boards

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Prev_Wooden Barrels.jpg
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  • First I looked at the prompt and started gathering visual concepts to put together

  • I then sketched in my notebook a general layout

I looked at the given material to get a feel for the place along with researching specific items that would fit well.

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Large Stand
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  • Played with basic geo and then came up with a layout.

  • I wanted a curve similar to the image given of the market place but decided to make it into more of an s than a circle. I wanted this to help draw the eye around.

Played with cloth sims and textured in Substance

Big Stand Model WIP

I created a total of 3 stands

an example of a texture I had made in Substance Designer and then later I over lapped it with another texture to create a rocking tile wall

Barels
Pots
Large Stand Close
Rock Texture
Shield

The different variations in texture help add interest to the shot. For model ideas I looked to the inspiration sent to me along with looking up the styles researching both a mix of concept art and real life objects.

Unreal Image

Spears

I greatly enjoyed working unreal and want to thank you for giving me this opportunity.

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