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3D Environment / Asset Artist

Market
Programs Used
- Maya - Substance -Unreal
Used Maya to modeled in Substance Designer to make textures, Lit in Unreal and applied textures in there.
Responsible for all modeling except the knife on the small crate stand, sword on the small crate stand, baskets. Texture everything using substance except the basket.
Process Work
Mood Boards








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First I looked at the prompt and started gathering visual concepts to put together
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I then sketched in my notebook a general layout
I looked at the given material to get a feel for the place along with researching specific items that would fit well.




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Played with basic geo and then came up with a layout.
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I wanted a curve similar to the image given of the market place but decided to make it into more of an s than a circle. I wanted this to help draw the eye around.
Played with cloth sims and textured in Substance

I created a total of 3 stands
an example of a texture I had made in Substance Designer and then later I over lapped it with another texture to create a rocking tile wall





The different variations in texture help add interest to the shot. For model ideas I looked to the inspiration sent to me along with looking up the styles researching both a mix of concept art and real life objects.
Unreal Image

I greatly enjoyed working unreal and want to thank you for giving me this opportunity.
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Other 3D Model Process Work
Letter To My Love
Floating Temple
Lantern


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